
If we're talking about Normal/Hard and people with level 10+ Perks like Support and Berserker just hosing them down with AA12s and Pulverizer blasts, then yeah, Scrakes will seem harder, even just by virtue of being so many of them throughout later waves. While it might feel unnatural, as a Resilience medic you might want to stay at 40-50 HP if you planning to improve your armor durability. It has enough stun power to immobilize a Scrake even as an off-perk weapon. But where it gets really tricky is when you have multiple Scrakes and FP swarming you, and that's where the FP get really dangerous.Īlso, what increases the challenge with them is that you can't easily dance around FP like you can with Scrakes (not circle-strafing, but simple dodging the moves the Scrake uses), FP have excellent turning capabilities and will shred you in moments if you don't parry them or move out of range in time. Having a Crossbow in your loadout will help you and your team with the Scrake takedowns. They can quickly kill anybody whose armor is down and shred through any armor they have left, and you have to rely on someone parrying/kiting them and/or getting full healing attention, while someone else is disposing of trash and the rest is focus firing the FP down quickly. Unlike most enemies, they will not die after they lose their head, but will instead suffer an accuracy penalty.


They were first introduced in the Treacherous Skies update. They are enemy versions of D.A.R., and come in three different types.

Scrake just jumped on my head with 100hp 100armor in burning paris, insta death aswell. E.D.A.R.s are an enemy in Killing Floor 2. On higher difficulties and in large teams, IMO the FP are harder. Once saw a weird beige blob fly around the map and just land on my friends head, killing them instantly and then it turned into a Bloat.
